Left-drag orbit · Right-drag pan · Wheel zoom · Click object to select
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| Left-drag | Orbit camera (in sculpt mode: sculpt) |
| Right-drag | Pan (in sculpt mode: orbit) |
| Wheel | Zoom |
| Click | Select object (in Materials tab: edit its material) |
| W / E / R | Gizmo move / rotate / scale |
| Delete | Delete selected object |
| Esc | Deselect, cancel sun/moon aiming, leave sculpt mode |
| Ctrl+Z | Undo terrain change (generate, sculpt, erosion, import) |
| Ctrl+S / Ctrl+O | Save scene / open file |
| Ctrl+Enter | Compile shader (in the shader editor) |
| 1 – 9, 0 | Switch tabs |
| Orbit / Walk / Fly | Camera modes (buttons top-right of the viewport, or V to cycle) |
| W A S D / arrows | Walk or fly (Shift = faster); drag to look around |
| Space / E · Q / C | Fly up · down (fly mode) |
Typical workflow: generate a terrain → erode it → scatter plants → pick or build a material → place the sun → tune fog and water → walk through it → render. Everything autosaves to this browser; use File › Save for a portable .br7 file.