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// Selected work

Hard problems, engineered.

Real-time computer vision, agent orchestration, and performance engineering. These are our own research projects — labeled as such — and they're where our client playbooks come from.

Projects

// Background

30+ shipped games.

Before AI systems, there were games. As co-founder of Pipeworks Software, Dan shipped more than 30 commercial titles and built multiple proprietary 3D engines — low-level assembly and C++, graphics, tools, and database development.

Games run on fixed frame budgets, tight memory, and hardware that doesn't care about your deadline. That discipline is the foundation of everything on this page.